POV-Ray : Newsgroups : povray.binaries.images : Playing with Clutter macro again... : Re: Playing with Clutter macro again... Server Time
18 Aug 2024 02:20:21 EDT (-0400)
  Re: Playing with Clutter macro again...  
From: Christoph Hormann
Date: 10 Jul 2001 09:36:38
Message: <3B4B055C.BB12F72A@gmx.de>
JRG wrote:
> 
> Now the normal calculation takes into account and averages 5 normal vectors
> (which don't seem to be sufficient) in the area around every object.
> Added the possibility to define a grayscale map which controls the
> interpolation between two different textures for every object.
> In this example 1000 spheres are placed with no probability map but with a
> texture map (a simple gradient x, but it may be an image map as well), while
> 1000 cylinders are placed following a checker pattern and with a texture map
> (a simple gradient z).
> Who wants the code (not finished yet) can e-mail me.

This is really getting along.

I would suggest to put it on a website when finished, together with some
documentation and samples, this looks like a very useful macro, even for
new users. 

> I'm having an exam on thursday so I won't go on with this macro next week.
> 

Good luck!

Christoph

-- 
Christoph Hormann <chr### [at] gmxde>
IsoWood include, radiosity tutorial, TransSkin and other 
things on: http://www.schunter.etc.tu-bs.de/~chris/


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