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JRG wrote:
>
> Now the normal calculation takes into account and averages 5 normal vectors
> (which don't seem to be sufficient) in the area around every object.
> Added the possibility to define a grayscale map which controls the
> interpolation between two different textures for every object.
> In this example 1000 spheres are placed with no probability map but with a
> texture map (a simple gradient x, but it may be an image map as well), while
> 1000 cylinders are placed following a checker pattern and with a texture map
> (a simple gradient z).
> Who wants the code (not finished yet) can e-mail me.
This is really getting along.
I would suggest to put it on a website when finished, together with some
documentation and samples, this looks like a very useful macro, even for
new users.
> I'm having an exam on thursday so I won't go on with this macro next week.
>
Good luck!
Christoph
--
Christoph Hormann <chr### [at] gmx de>
IsoWood include, radiosity tutorial, TransSkin and other
things on: http://www.schunter.etc.tu-bs.de/~chris/
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